Pathfinder Kingmaker Trade Agreement Razmiran

Razmiran`s story is short because it is the youngest nation on Avistan`s face. Razmir came here first in 4661 AR, stopping in the city of Xer, then visited part of the Duchy of Melcat, where he began to impose his reign. He began to supplant the local magistrate and the parasitic guilds. Few the people knew that they were murdering the judge and integrating deviant commercial guilds into the priesthood of his new religion. Razmir`s popularity slowly increased until he controlled much of the Duchy of Melcat. Soon, the only part of the former duchy that was not under his control was its capital, Aerduin. Razmir himself surrendered to Aerduin and made three vows of loyalty to the Duke of Melcat, all reprimanded. That night, Razmir brought out a terrible cloud of burning fire and smoke that ignited over the city. The cries of the dying reverberated all night, and in the morning the city was nothing but ash and ruin. Since then, the Razmiran Nation has expanded its border five times, each time at the expense of a neighbouring river kingdom or a county of Ustalav. [2] The empire, now called razmiran (razz-meer-ann) [1], was once just another kingdom of turbulent and violent river, where leadership changed as often as the years. This changed in 4661 AR, when the country was conquered by a small tyrant disguised as God. NOTE: Bartholomew Delgado or Maegar Varn as treasurer grant additional loyalty to 3, relationships 3 before decisions Part 2 – The leader of the druids will ask what people say: After success or triumph on 100 occasions that deserves the performance opportunist, as well as for the resolution of 100 problems and the performance of troubleshooters.

The choice of this project has an impact on the Realm Effect Project, which was received by #General Requests on Audience 9. All current events are listed below on the screen. An event can be addressed by the councillor concerned. To assign a task to an advisor, click on the frame to the right of the event map. Responsibleness will act on the basis of their own ideology and nature. It takes time to manage an event, so the advisor will not be available for other official missions. Each event can be resolved in one of four ways: disaster (the roll of the dice is less than or equal to 8 points at the difficulty level of the event), failure (the roll of the dice is up to 7 points below the difficulty level success (the roll of the dice is equal to the difficulty level or up to 6 points above the difficulty level) or triumph (the roll of the dice is 7 points or more above the difficulty level of the event). The result may affect the values of the realm. Once finished (the next day), you head to the fountain (southwest of your capital, a little above the nok-Nok spot) to discover that all the water is gone and now you can go down there. Below you will find Unholy Flail 4, The Key to the Magic Prison, message from Farnirras` laboratory, Farnirras`s Diary that begins the thoughtful and magical prison. Solving problems and seizing opportunities arise from time to time in your field.

These events can increase or decrease the values of your empire; Don`t forget to look for them. Receive the invitation to the Rushlight tournament. Located between the eastern shore of Lake Encarthan and the westernmost River of the River Kingdoms, Razmiran is not a great country compared to the great inland sea nations like Andoran or Taldor.

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